AI Insights · Timothy · April 2023
Top 5 Third Person Games on iOS in Lithuania Q1 2023
In Q1 2023, popular third-person games like PUBG MOBILE, Genshin Impact, and others showcased varied performance trends in Lithuania's iOS market. Discover the weekly downloads, revenue, and active user trends for these top games.
In the first quarter of 2023, the iOS platform in Lithuania saw notable performances from the top five third-person games: PUBG MOBILE, Genshin Impact, World of Tanks Blitz™, War Robots Multiplayer Battles, and DRAGON BALL LEGENDS. Below, we dive into the weekly downloads, revenue, and active user trends for these games, based on data from Sensor Tower.
PUBG MOBILE From Tencent Mobile International Limited, PUBG MOBILE experienced varied weekly revenue, peaking at approximately $2.5K in mid-March. Weekly downloads fluctuated, with numbers around 500 in January and dropping to around 300 by the end of March. Active users showed a consistent upward trend, starting from 8.4K in late December and reaching 13.9K in mid-March, before slightly dropping to 13.1K at the end of the month.
Genshin Impact COGNOSPHERE PTE. LTD.'s Genshin Impact saw its weekly revenue peak at around $1.3K at the end of December, then fluctuated to a low of $432 in early March, before rising to $952 mid-March. Weekly downloads were around 200 in early January, dropping to about 130 by the end of March. Active users remained relatively stable, averaging around 2.7K throughout the quarter, with a slight dip to 2.4K in mid-March.
World of Tanks Blitz™ Published by WARGAMING Group Limited, World of Tanks Blitz™ had a steady weekly revenue, peaking at $818 at the end of December and gradually declining to $405 by the end of March. Weekly downloads ranged from 30 to 90, with a notable drop to 31 in early March. Active users remained stable, averaging around 500, with a slight peak at 557 by the end of March.
War Robots Multiplayer Battles MY.GAMES B.V.'s War Robots Multiplayer Battles saw its weekly revenue peak at $539 in early March, with fluctuations throughout the quarter. Weekly downloads were inconsistent, with peaks of around 50 in early February and drops to single digits in March. Active users increased from 42 in late December to 173 in mid-February, before decreasing to 70 by the end of March.
DRAGON BALL LEGENDS Bandai Namco Entertainment Inc.'s DRAGON BALL LEGENDS experienced its highest weekly revenue of $1.1K at the end of December, which then dropped and fluctuated around $150-$450 in the subsequent weeks. Weekly downloads were around 60-80 in early January, dropping to about 30 by the end of March. Active users remained stable, averaging around 800, with a slight dip to 712 by the end of March.
For more detailed insights and data, visit Sensor Tower.